Post by Nifredil on Apr 10, 2017 20:49:17 GMT
Rogue
Rogues are free-spirited individuals who operate outside the law to accomplish their goals. Rogues are often scoundrels and renegades who believe that the end justifies the means. They typically operate alone, but it is not uncommon for a sect to gather together under a strong leader.
Pirates, Thieves, Buccaneers, Privateers, Ninja, Gypsies and Mercenaries are all obvious Rogues. Other types that fall loosely under the Rogue category include Rangers, Archers, Scouts, Swashbucklers, and Bards.
This Class utilizes fast weapons like daggers, short swords, rapiers, whips, clubs and claws, as well as throwing knives and shuriken. Normally anything that can be concealed easily is a roguish weapon. They are also able to use ranged weapons like bows, full crossbows and hand crossbows. Rogues can use critical strike daggers. As with all classes, a rogue may choose to use a staff as their chosen weapon.
They wear little to no armor, leather being the most they wear as they like to travel fast and light. They use D1 on the meter for defense.
Rogues are familiar with the use of traps like trip-wires, poison needles and noxious sleep clouds.
They are gifted with fading into the shadows and picking locks.
They can, and do often, use poisons and potions, especially smokescreens and powders.
(See Potions page for more information on this.)
Because of their penchant for poisons, Rogues are allowed the use of progressively more dangerous poisons to use on their daggers. (This allows them the use of Poison and Bleed Daggers.)
Critical strike weapons are also allowed to Rogues at levels 2-4.
At level 2 they get a +1 crit weapon, at level 3 they get a +2 crit weapon, at level 4 they have access to +3 crit weapons.
Rogues are free-spirited individuals who operate outside the law to accomplish their goals. Rogues are often scoundrels and renegades who believe that the end justifies the means. They typically operate alone, but it is not uncommon for a sect to gather together under a strong leader.
Pirates, Thieves, Buccaneers, Privateers, Ninja, Gypsies and Mercenaries are all obvious Rogues. Other types that fall loosely under the Rogue category include Rangers, Archers, Scouts, Swashbucklers, and Bards.
This Class utilizes fast weapons like daggers, short swords, rapiers, whips, clubs and claws, as well as throwing knives and shuriken. Normally anything that can be concealed easily is a roguish weapon. They are also able to use ranged weapons like bows, full crossbows and hand crossbows. Rogues can use critical strike daggers. As with all classes, a rogue may choose to use a staff as their chosen weapon.
They wear little to no armor, leather being the most they wear as they like to travel fast and light. They use D1 on the meter for defense.
Rogues are familiar with the use of traps like trip-wires, poison needles and noxious sleep clouds.
They are gifted with fading into the shadows and picking locks.
They can, and do often, use poisons and potions, especially smokescreens and powders.
(See Potions page for more information on this.)
Because of their penchant for poisons, Rogues are allowed the use of progressively more dangerous poisons to use on their daggers. (This allows them the use of Poison and Bleed Daggers.)
Critical strike weapons are also allowed to Rogues at levels 2-4.
At level 2 they get a +1 crit weapon, at level 3 they get a +2 crit weapon, at level 4 they have access to +3 crit weapons.