Post by Elva'ree on May 28, 2017 23:53:41 GMT
Dark Druid Journeyman Training for Taure Ru
Surviving in the dark lands of Taure Ru is no easy feat. The fact that you have made it this far is quite promising. Perhaps there is some hope for you after all (Not that we ever had any doubts!) Add your name to this notecard and a copy of each nc as you complete them. Turn this in to your guild lead when you are finished.
Set your meter to Rank 2.
Armor: 1
Magic Resist: 2
HUD: Archon Healer (Lowest on Cleric panel, druid HUD will come later)
Weapon: Based on your chosen primary element
Roleplay Quests:
Second Element:
As you continue to grow you will feel your connection to the elements growing stronger. You will soon feel a connection growing to your second element. While your primary element will always be your strongest you will likely find that your second element will come in handy quite often. How does this experience compare to the first one? Does this connection come easier the second time around? Or is it more difficult since it is not your primary element?
1. Post the RP here --->
Second Communication with Nature:
You have grown stronger as a Dark Druid of Taure Ru. What happens now when you meditate with nature? You should find your connection stronger now than it was before. While the rocks may not actually speak to you with words, you may find that you are able to learn things from them, things about their history, perhaps. Are they volcanic? Do they come from the ocean? Did ancient wars rage over this plot of land? What secrets might be hidden in the natural energies surrounding you? There are many ways you may experience your growth as a druid. Document one of these now to show an example of your growing connection to nature:
2. Post the RP here --->
Use of your elements in healing or magic:
Your connection to nature and the elements grows day by day. So too does the power you may draw from them. How is this strength revealed through your healings? Does your power manifest itself in other ways? Do you try to ease someones pain with a soothing breeze? Use earth or water magics to add healing power to a balm or poultice? You will always feel a drain of your own energy as you use these powers, but the results should be stronger as you continue to learn and grow.
3. Post the RP here --->
Build Immunity to Poisons, part 1
Pick 3 natural poisons to build an immunity to (no drow, or magical poisons.) This will involve exposure to the poisons in order to build up immunity to them as a druid. These should be common to medieval Europe, fitting the nature of our roleplay here. As you're a level two, the poisons shouldn't be deadly or have grave effects. Something that is mildly poisonous such as poison oak or ivy, or mildly poisonous mushrooms.
4. Post the RP's here --->
Participate in a ritual of any kind: (i.e. Casting, Equinox, Sabbat etc) There are many rituals happening throughout the GA. Contact the person in charge and see if they might have a role for you to play. These can be a lot of fun, no matter how small a role you may play.
5. Post the RP here --->
Classes:
1 Understand the Dark Druid
add your class notes here ---->
2 Druid Class Rank 2 Nature, Animals
add your class notes here ---->
3 Class Emoting for Casters
add your class notes here ---->
4 Greater Potions quest and rp.
Learn these potions from another healer, or anyone else who may know, IC. Roleplay making the potions in front of your teacher.
(Greater Healing, Greater Stamina, Greater Poison, Mock Death)
add your notes or rp here --->
Extra Credit Roleplays
Druids should grow more powerful over time, as our connection to nature and the elements continues to grow. These RP quests may be completed any time from here on out to help you along your path to becoming a full druid.
Active (A)
Passive (P)
Trackless Step (P): The Druid cannot be tracked in natural environments.
Post the RP here --->
Detect Magic (A): Detects spells and magic items within 60 ft.
Post the RP here --->
Detect Poison (A): Detects poison in one creature or object.
Post the RP here --->
Plant Growth (P): Grows vegetation, improves crops in a small area. If it's a larger area (say over 1/2 an acre, it becomes an Active ability at this level).
Post the RP here --->
Purify Food and Drink (A): Purifies 1 cu. ft. of food or water.
Post the RP here --->
Resist Energy (A): Can resist a small scale elemental attack.
Post the RP here --->
Resist Nature's Lure (P): Can resist the spell-like abilities of fey and other creatures for a short period of time
Post the RP here --->
Surviving in the dark lands of Taure Ru is no easy feat. The fact that you have made it this far is quite promising. Perhaps there is some hope for you after all (Not that we ever had any doubts!) Add your name to this notecard and a copy of each nc as you complete them. Turn this in to your guild lead when you are finished.
Set your meter to Rank 2.
Armor: 1
Magic Resist: 2
HUD: Archon Healer (Lowest on Cleric panel, druid HUD will come later)
Weapon: Based on your chosen primary element
Roleplay Quests:
Second Element:
As you continue to grow you will feel your connection to the elements growing stronger. You will soon feel a connection growing to your second element. While your primary element will always be your strongest you will likely find that your second element will come in handy quite often. How does this experience compare to the first one? Does this connection come easier the second time around? Or is it more difficult since it is not your primary element?
1. Post the RP here --->
Second Communication with Nature:
You have grown stronger as a Dark Druid of Taure Ru. What happens now when you meditate with nature? You should find your connection stronger now than it was before. While the rocks may not actually speak to you with words, you may find that you are able to learn things from them, things about their history, perhaps. Are they volcanic? Do they come from the ocean? Did ancient wars rage over this plot of land? What secrets might be hidden in the natural energies surrounding you? There are many ways you may experience your growth as a druid. Document one of these now to show an example of your growing connection to nature:
2. Post the RP here --->
Use of your elements in healing or magic:
Your connection to nature and the elements grows day by day. So too does the power you may draw from them. How is this strength revealed through your healings? Does your power manifest itself in other ways? Do you try to ease someones pain with a soothing breeze? Use earth or water magics to add healing power to a balm or poultice? You will always feel a drain of your own energy as you use these powers, but the results should be stronger as you continue to learn and grow.
3. Post the RP here --->
Build Immunity to Poisons, part 1
Pick 3 natural poisons to build an immunity to (no drow, or magical poisons.) This will involve exposure to the poisons in order to build up immunity to them as a druid. These should be common to medieval Europe, fitting the nature of our roleplay here. As you're a level two, the poisons shouldn't be deadly or have grave effects. Something that is mildly poisonous such as poison oak or ivy, or mildly poisonous mushrooms.
4. Post the RP's here --->
Participate in a ritual of any kind: (i.e. Casting, Equinox, Sabbat etc) There are many rituals happening throughout the GA. Contact the person in charge and see if they might have a role for you to play. These can be a lot of fun, no matter how small a role you may play.
5. Post the RP here --->
Classes:
1 Understand the Dark Druid
add your class notes here ---->
2 Druid Class Rank 2 Nature, Animals
add your class notes here ---->
3 Class Emoting for Casters
add your class notes here ---->
4 Greater Potions quest and rp.
Learn these potions from another healer, or anyone else who may know, IC. Roleplay making the potions in front of your teacher.
(Greater Healing, Greater Stamina, Greater Poison, Mock Death)
add your notes or rp here --->
Extra Credit Roleplays
Druids should grow more powerful over time, as our connection to nature and the elements continues to grow. These RP quests may be completed any time from here on out to help you along your path to becoming a full druid.
Active (A)
Passive (P)
Trackless Step (P): The Druid cannot be tracked in natural environments.
Post the RP here --->
Detect Magic (A): Detects spells and magic items within 60 ft.
Post the RP here --->
Detect Poison (A): Detects poison in one creature or object.
Post the RP here --->
Plant Growth (P): Grows vegetation, improves crops in a small area. If it's a larger area (say over 1/2 an acre, it becomes an Active ability at this level).
Post the RP here --->
Purify Food and Drink (A): Purifies 1 cu. ft. of food or water.
Post the RP here --->
Resist Energy (A): Can resist a small scale elemental attack.
Post the RP here --->
Resist Nature's Lure (P): Can resist the spell-like abilities of fey and other creatures for a short period of time
Post the RP here --->