Post by Nifredil on Apr 10, 2017 20:47:55 GMT
Shaman
A Shaman is a Nature Priest who focuses upon the Animal Kingdom and their Ancestors. Rather than calling upon Fire or Water they call upon an Animal Totem or an Ancestral Spirit Guide. Common Animal Totems are the Bear, the Wolf, and the Raven. No particular Animal Totem is Good or Evil, just as no particular Elemental Force is Good or Evil. It is the Priest that makes the difference in Shamanism.
Spells commonly used by Shamans include granting food to one's companions or creating huge claws and teeth to attack an enemy. As with all healing it is an important part of Shamanism and they often serve as spiritual leaders and healers on the Battlefield.
Shamans have the ability to shift into their Totem Animal upon reaching Full Shaman (3rd level). They can fight as that form and use Beast Claws.
Shamans can wear D1 (leather armor) and use any single weapon type that fits their attunement. Any Class can use a staff as their chosen weapon. They are allowed MR (Magic Resistance) of 2.
Examples of typical shaman weapons would be Claws, Bows, Daggers, Short Swords, Staves, and Spears.
Both Shamans and Druids have the ability to Banish. Druids can banish elementals and Shamans can banish spirits. This ability, however, is not usable on the battlefield until Archetype level.
They both can also Beseech lesser members of their respective Forces to aid them, and this is often in the form of trading favors. Druids can beseech Elementals, and Shamans can beseech Ancestor Spirits or Spirit Guides. This is a RP ability ONLY.
A Shaman is a Nature Priest who focuses upon the Animal Kingdom and their Ancestors. Rather than calling upon Fire or Water they call upon an Animal Totem or an Ancestral Spirit Guide. Common Animal Totems are the Bear, the Wolf, and the Raven. No particular Animal Totem is Good or Evil, just as no particular Elemental Force is Good or Evil. It is the Priest that makes the difference in Shamanism.
Spells commonly used by Shamans include granting food to one's companions or creating huge claws and teeth to attack an enemy. As with all healing it is an important part of Shamanism and they often serve as spiritual leaders and healers on the Battlefield.
Shamans have the ability to shift into their Totem Animal upon reaching Full Shaman (3rd level). They can fight as that form and use Beast Claws.
Shamans can wear D1 (leather armor) and use any single weapon type that fits their attunement. Any Class can use a staff as their chosen weapon. They are allowed MR (Magic Resistance) of 2.
Examples of typical shaman weapons would be Claws, Bows, Daggers, Short Swords, Staves, and Spears.
Both Shamans and Druids have the ability to Banish. Druids can banish elementals and Shamans can banish spirits. This ability, however, is not usable on the battlefield until Archetype level.
They both can also Beseech lesser members of their respective Forces to aid them, and this is often in the form of trading favors. Druids can beseech Elementals, and Shamans can beseech Ancestor Spirits or Spirit Guides. This is a RP ability ONLY.