Post by Elina on May 30, 2017 19:15:06 GMT
From the Rules of Engagement:
Bard
The Bard and Chief Bard are the Minstrels and Storytellers of the Realms. In many cultures they are also the forefront of the Battle using their drums and songs to urge the soldiers onward into the fray.
Bard use a mixture of druidic and arcane magic called upon through music. So in essence they are a form of melee/druid/mage. They can use Any single handed melee weapon and wear no Armour.
They spin tales of the past and present. Bringing heroism and valour into everyday lives. They can also sing Dirges that will bring a tear to even the staunchest warrior.
Bards use poetry and music to effect changes in the world around them. This grants them certain powers and abilities. Such abilities may include causing damae to an opponent or healing surrounding allies. They can include granting endurance and food or stealing energy from an enemy.
A Chief Bard is a Herald of Epic Stories. They spin tales from the Ancient Past and bring them into the Present. Myths and legends become literay realities for the listener to dwell upon and keep within thier hearts.
Upon rare occasion a Chief Bard's songs can even bring back a single person from the dead. (This is Only if he or she has been given the position of Arch druid on the battlefield.)
Ranking Requirements:
Create a folder in your inventory somewhere labeled 'BARD: *YOUR NAME*' and store all the evidence of your fulfilling the requirements for the next rank, including the checklist provided in the card. When you feel you're ready to rank up, pass the folder to the Chief Bard.
Use of Magic:
Each level of the Bard Guild has a list of spells. Certain spells will be afforded early by taking classes. PLEASE NOTE THE LIST OF FORBIDDEN MAGICS.
Meetings and Classes:
Classes for the Taure Ru bard guild include but are not limited to, Bard Basics - The Role of the Bard, Bards in Battle, Evocation & Abjuration, and Forbidden Magics.
Weapons and Armour:
Single-handed melee weapons only.
Unity meter:
Armour D1
Magic Resistance: M2
Bard
The Bard and Chief Bard are the Minstrels and Storytellers of the Realms. In many cultures they are also the forefront of the Battle using their drums and songs to urge the soldiers onward into the fray.
Bard use a mixture of druidic and arcane magic called upon through music. So in essence they are a form of melee/druid/mage. They can use Any single handed melee weapon and wear no Armour.
They spin tales of the past and present. Bringing heroism and valour into everyday lives. They can also sing Dirges that will bring a tear to even the staunchest warrior.
Bards use poetry and music to effect changes in the world around them. This grants them certain powers and abilities. Such abilities may include causing damae to an opponent or healing surrounding allies. They can include granting endurance and food or stealing energy from an enemy.
A Chief Bard is a Herald of Epic Stories. They spin tales from the Ancient Past and bring them into the Present. Myths and legends become literay realities for the listener to dwell upon and keep within thier hearts.
Upon rare occasion a Chief Bard's songs can even bring back a single person from the dead. (This is Only if he or she has been given the position of Arch druid on the battlefield.)
Ranking Requirements:
Create a folder in your inventory somewhere labeled 'BARD: *YOUR NAME*' and store all the evidence of your fulfilling the requirements for the next rank, including the checklist provided in the card. When you feel you're ready to rank up, pass the folder to the Chief Bard.
Use of Magic:
Each level of the Bard Guild has a list of spells. Certain spells will be afforded early by taking classes. PLEASE NOTE THE LIST OF FORBIDDEN MAGICS.
Meetings and Classes:
Classes for the Taure Ru bard guild include but are not limited to, Bard Basics - The Role of the Bard, Bards in Battle, Evocation & Abjuration, and Forbidden Magics.
Weapons and Armour:
Single-handed melee weapons only.
Unity meter:
Armour D1
Magic Resistance: M2