Post by Nifredil on Apr 10, 2017 16:43:47 GMT
Guild Masters - Assassin
The Assassin is the evil end of the spectrum for the Rogue class. They have learned to kill with expertise. They view killing as an art form. The weapons they use (even if it is their hands) become tools of destruction. They can cause additional damage with their chosen weapons.
They wear very light armor, gaining D1 on the meter. They prefer to use one-handed weapons. They are allowed 3 weapons of choice. This can include any weapon including bows and crossbows, except the arcana (arcana are books, scrolls, wands, magical staves, etc). Assassins can use critical strike daggers. Any class can use a staff as their chosen weapon.
They can use potions and poisons. It is common for them to use smoke bombs and powders to effect escapes. They are masters of the night and can fade into the shadows. Locked doors pose no problem to an Assassin.
Because of a Rogue's penchant for poisons, they are allowed the use of progressively more dangerous poisons to use on their daggers. (This allows them the use of Poison Daggers.)
Some examples of Poison daggers for an Assassin are:
Stun Dagger
Asphyxiation Dagger
Starvation Dagger
Weakness Dagger
Bleed Dagger
(Critical strike weapons are also allowed to a rogue at levels 2-5. At level 2 they get a +1 critical weapon, at level 3 they get a +2 critical weapon, at level 4 they have access to +3 weapons. At level 5 retains the ability to get a +3 critical weapon if they desire, over the Archetype Weapon)
Assassins are familiar with setting traps and catching "prey" unaware. Such traps might be Deadly Poisons, Fire Traps or Sleep Dusts.
Often Assassins are members of a Clan or larger group so even if met alone its not likely that they are alone. In fact, the Assassin is more than likely a Leader of a Sect of evil rogues.
Note: If there is a specific weapon you desire, inform your Guild Leader. At times some will not exist or be available. Also note the Critical weapons are older models.
The Assassin is the evil end of the spectrum for the Rogue class. They have learned to kill with expertise. They view killing as an art form. The weapons they use (even if it is their hands) become tools of destruction. They can cause additional damage with their chosen weapons.
They wear very light armor, gaining D1 on the meter. They prefer to use one-handed weapons. They are allowed 3 weapons of choice. This can include any weapon including bows and crossbows, except the arcana (arcana are books, scrolls, wands, magical staves, etc). Assassins can use critical strike daggers. Any class can use a staff as their chosen weapon.
They can use potions and poisons. It is common for them to use smoke bombs and powders to effect escapes. They are masters of the night and can fade into the shadows. Locked doors pose no problem to an Assassin.
Because of a Rogue's penchant for poisons, they are allowed the use of progressively more dangerous poisons to use on their daggers. (This allows them the use of Poison Daggers.)
Some examples of Poison daggers for an Assassin are:
Stun Dagger
Asphyxiation Dagger
Starvation Dagger
Weakness Dagger
Bleed Dagger
(Critical strike weapons are also allowed to a rogue at levels 2-5. At level 2 they get a +1 critical weapon, at level 3 they get a +2 critical weapon, at level 4 they have access to +3 weapons. At level 5 retains the ability to get a +3 critical weapon if they desire, over the Archetype Weapon)
Assassins are familiar with setting traps and catching "prey" unaware. Such traps might be Deadly Poisons, Fire Traps or Sleep Dusts.
Often Assassins are members of a Clan or larger group so even if met alone its not likely that they are alone. In fact, the Assassin is more than likely a Leader of a Sect of evil rogues.
Note: If there is a specific weapon you desire, inform your Guild Leader. At times some will not exist or be available. Also note the Critical weapons are older models.