Post by Nifredil on Apr 10, 2017 16:34:56 GMT
Races
These are the 11 Basic Races for the GA. There are 150 others located in the Advanced section.
--Drow
Dark Elves. Long-lived but mortal, pointed-eared "Children of the Moon." Black skin and pale hair.
May use the Darkness Orb found near the Great Library.
--Dwarves
Short, stocky humanoids that dwell in mountains and hills favoring hammers and axes.
May use the Berserker Race Power found near the Great Library.
--Elves
Long-lived but mortal, pointed-eared "Children of the Sun."
May use the Pacify Race Power found near the Great Library.
--Gnomes
Short, fast-talking, inquisitive humanoids.
They do not believe in magic despite any evidence to the contrary, and thus cannot be Clerics or Mages.
Gnomes can create Mechanix and Steam Powered ("SteamPunk") Clockworks.
--Half Elf
A humanoid that is half elf and half other non-flying humanoid race.
--Humans
No explanation needed. *smile*
May use the Heroism Race Power found near the Great Library.
--Orcs
Large, brutal, inhuman bipeds. Often scarred from many battles.
They tend to favor heavy weapons like double-bladed battle axes and claymores.
May use the Rage Race Power found near the Great Library.
--Wolven
Wolfen, Lycan, En'Thromii, Ulfjall, Werewolf
Often savage wolf-kin.
May use Warrior Rage hud level 2 as a bite found near the Great Library.
May use beast claws. May shift into human, feral, hybrid, and dire forms.
--Fae
Corporeal manifestations of an Elemental type. Winged and often playful.
They are able to use a bow in flight no matter what class they are; in some cases it means their ONLY weapon though. (Flying rules apply.)
Can use Dazzle hud (Dark orb for dark or evil fae) found near Great Library.
--Goblins
Short, often green, always hedonistic, pointed-eared, bipedal humanoids.
Goblins often dabble with alchemy and have an inherent racial ability to craft dire alchemical creations.
If a goblin reaches Level 5 of their chosen class, the rank of Guild Leader, they may use the Bomb Race Power found near the Great Library.
--Vampires
Powerful, Intelligent, corporeal un-dead type that hates garlic, running water and sunlight. May shape-shift into a bat.
They also have a gaseous ability which allows a mist-like form for a short period.
Some have wings and those that do can fly. (Flying rules apply.)
May use the Vampire Bite found near the Great Library.
(Most offenses and defenses on Vampires are RP-based and are difficult at best to instill in a meter system, therefore sunlight weakness is suspended for Battles.)
These are the 11 Basic Races for the GA. There are 150 others located in the Advanced section.
--Drow
Dark Elves. Long-lived but mortal, pointed-eared "Children of the Moon." Black skin and pale hair.
May use the Darkness Orb found near the Great Library.
--Dwarves
Short, stocky humanoids that dwell in mountains and hills favoring hammers and axes.
May use the Berserker Race Power found near the Great Library.
--Elves
Long-lived but mortal, pointed-eared "Children of the Sun."
May use the Pacify Race Power found near the Great Library.
--Gnomes
Short, fast-talking, inquisitive humanoids.
They do not believe in magic despite any evidence to the contrary, and thus cannot be Clerics or Mages.
Gnomes can create Mechanix and Steam Powered ("SteamPunk") Clockworks.
--Half Elf
A humanoid that is half elf and half other non-flying humanoid race.
--Humans
No explanation needed. *smile*
May use the Heroism Race Power found near the Great Library.
--Orcs
Large, brutal, inhuman bipeds. Often scarred from many battles.
They tend to favor heavy weapons like double-bladed battle axes and claymores.
May use the Rage Race Power found near the Great Library.
--Wolven
Wolfen, Lycan, En'Thromii, Ulfjall, Werewolf
Often savage wolf-kin.
May use Warrior Rage hud level 2 as a bite found near the Great Library.
May use beast claws. May shift into human, feral, hybrid, and dire forms.
--Fae
Corporeal manifestations of an Elemental type. Winged and often playful.
They are able to use a bow in flight no matter what class they are; in some cases it means their ONLY weapon though. (Flying rules apply.)
Can use Dazzle hud (Dark orb for dark or evil fae) found near Great Library.
--Goblins
Short, often green, always hedonistic, pointed-eared, bipedal humanoids.
Goblins often dabble with alchemy and have an inherent racial ability to craft dire alchemical creations.
If a goblin reaches Level 5 of their chosen class, the rank of Guild Leader, they may use the Bomb Race Power found near the Great Library.
--Vampires
Powerful, Intelligent, corporeal un-dead type that hates garlic, running water and sunlight. May shape-shift into a bat.
They also have a gaseous ability which allows a mist-like form for a short period.
Some have wings and those that do can fly. (Flying rules apply.)
May use the Vampire Bite found near the Great Library.
(Most offenses and defenses on Vampires are RP-based and are difficult at best to instill in a meter system, therefore sunlight weakness is suspended for Battles.)