Post by Nifredil on Apr 10, 2017 20:02:40 GMT
Specializations of Magic
Note here that wands, books, staves, magical items, and huds are allowed to the Mage as they progress in training. If you use a weapon other than a one-handed magical item, you must then opt to use a Hud or staff. Essentially not using a two-handed magic weapon or item with the Hud. Two wands can be used in conjunction with a hud. Yet trying to use a staff, a wand, and the Hud would not be allowed. How could you juggle the staff and wand while casting from a Hud? It is not practical in battle.
Once approved by your guild trainer, you can work to enchant cloth armor and then, once completed, wear D2 on your meter.
These Magi have achieved a certain level among the mages and have decided to follow deeper along one of the Schools. This is done once they have reached level 3 (or the mage namesake).
At that point they become level 1 in their new specialization. (they still retain level 3 in mage on the meter, but their specialization then dictates the rest of their class)
Abjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer.
Conjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.
Divination: Spells that reveal information. A divination specialist is called a diviner.
Enchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.
Evocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.
Illusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist.
Necromancy: Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.
Transmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.
In so doing they forsake the opposing school and concentrate on their chosen path.
Necromancy vs Transmutation
Evocation vs Abjuration
Divination vs Illusion
Enchantment vs Conjuration
Further details on the eight specializations:
See your guild leader in regards to these specializations
Further advancement might be the study of a chosen subclass under a certain Specialization. These can be acquired once a character has reached level 4 mage as described in the advanced section of the RoE.
See your guild leader in regards to these specializations
Note here that wands, books, staves, magical items, and huds are allowed to the Mage as they progress in training. If you use a weapon other than a one-handed magical item, you must then opt to use a Hud or staff. Essentially not using a two-handed magic weapon or item with the Hud. Two wands can be used in conjunction with a hud. Yet trying to use a staff, a wand, and the Hud would not be allowed. How could you juggle the staff and wand while casting from a Hud? It is not practical in battle.
Once approved by your guild trainer, you can work to enchant cloth armor and then, once completed, wear D2 on your meter.
These Magi have achieved a certain level among the mages and have decided to follow deeper along one of the Schools. This is done once they have reached level 3 (or the mage namesake).
At that point they become level 1 in their new specialization. (they still retain level 3 in mage on the meter, but their specialization then dictates the rest of their class)
Abjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer.
Conjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.
Divination: Spells that reveal information. A divination specialist is called a diviner.
Enchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.
Evocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.
Illusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist.
Necromancy: Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.
Transmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.
In so doing they forsake the opposing school and concentrate on their chosen path.
Necromancy vs Transmutation
Evocation vs Abjuration
Divination vs Illusion
Enchantment vs Conjuration
Further details on the eight specializations:
See your guild leader in regards to these specializations
Further advancement might be the study of a chosen subclass under a certain Specialization. These can be acquired once a character has reached level 4 mage as described in the advanced section of the RoE.
See your guild leader in regards to these specializations