Post by Acacia on Sept 1, 2017 11:52:29 GMT
What you will see:
four tiny figures (elementals) holding a breach open, or trying to close it.
If your character is familiar with Elementals, you would be able to tell there are on of each type. Earth Air Water and Fire.
They are unchanging, their focus on what they are doing does not let anything happen.
Fae and Druids will be able to see the breach more clearly, and note activity in their primary element. Mages and Arcane warriors more so than others who do not use the elements. In fact the more you work with the elements the more the clearly you see the breach.
Other will see a symphony of lights and sounds, Indeterminable images of fire, stone, air and water dancing in ever expanding and contracting irregularly concentric circles
There is a disturbance that can be felt in the ley lines of the land.
Actively doing any action that would impact it, needs to have either Acacia or a judge present. IF you are seeking to work with a judge, let me know what you wish to try so that I can give them the chances of success. Any attempt to close or impact it needs to be directly DM'ed as Malakith had very specific results he wants to have happen.
Any attempts to reach the elemental planes would be met with failure, static and no response. This has resulted in planar travel being highly unstable with a 99% chance of death.
Other related Roleplay includes:
the Anar Gate roleplay- The Fae have an Ancient set gate to Faery. It is highly warded and Guarded. Faery is close to the prime plane, holding within it echoes of what exisits on the prime plane. docs.google.com/document/d/1OtK66EkOaPJpBarCj4FGQNCPR7lGSL8fhumlZr0NxYQ/edit?usp=sharing for more details.
the Rifts roleplay - see Justinian for details
four tiny figures (elementals) holding a breach open, or trying to close it.
If your character is familiar with Elementals, you would be able to tell there are on of each type. Earth Air Water and Fire.
They are unchanging, their focus on what they are doing does not let anything happen.
Fae and Druids will be able to see the breach more clearly, and note activity in their primary element. Mages and Arcane warriors more so than others who do not use the elements. In fact the more you work with the elements the more the clearly you see the breach.
Other will see a symphony of lights and sounds, Indeterminable images of fire, stone, air and water dancing in ever expanding and contracting irregularly concentric circles
There is a disturbance that can be felt in the ley lines of the land.
Actively doing any action that would impact it, needs to have either Acacia or a judge present. IF you are seeking to work with a judge, let me know what you wish to try so that I can give them the chances of success. Any attempt to close or impact it needs to be directly DM'ed as Malakith had very specific results he wants to have happen.
Any attempts to reach the elemental planes would be met with failure, static and no response. This has resulted in planar travel being highly unstable with a 99% chance of death.
Other related Roleplay includes:
the Anar Gate roleplay- The Fae have an Ancient set gate to Faery. It is highly warded and Guarded. Faery is close to the prime plane, holding within it echoes of what exisits on the prime plane. docs.google.com/document/d/1OtK66EkOaPJpBarCj4FGQNCPR7lGSL8fhumlZr0NxYQ/edit?usp=sharing for more details.
the Rifts roleplay - see Justinian for details