Post by Elva'ree on May 28, 2017 23:18:24 GMT
You have survived the adventure so far, are you ready to begin the next leg of your journey? Add your name to this notecard and a copy of each nc as you complete them. Turn this in to your guild lead when you are finished.
Set your meter to Rank 1.
Armor: 1
Magic Resist: 2
HUD: Archon Healer (Lowest on Cleric panel, druid HUD will come later)
Weapon: Based on your chosen primary element
You are encouraged to attend combat training whenever you have the chance. We all need the practice to keep our skills sharp
As a level 1 druid you can have a normal non-aggressive pet animal.
As an acolyte in the Healer's Guild you will begin with basic healing techniques using the tools that we all have available to us, such as bandages, herbs and other tools of the trade.
Classes:
Class basic Healer part 1
1. add your class notes here ---->
Class basic Healers part 2 herbs
2. add your class notes here ---->
Druids for Beginners:
3. add your class notes here ---->
Introduction To The Elements:
4. add your class notes here ---->
Potion class: Basic Potions
(Make sure you fill your Unity pouch with everything you find lying around!)
5. add your class notes here ---->
Basic Potions RP (Show your instructor what you've learned!)
6. add your RP here ---->
And now for the fun Druid stuff!
Roleplay Quests:
Primary Element:
Find your primary element. This will be your strongest element. It will affect your combat abilities and what weapons are available to you. Consider your character's traits and personality. Fae are likely to choose the element they are already associated with. You will start out with baby steps. Your first connection will not produce amazing results, and it may well leave you exhausted from the experience. (You will grow stronger over time)
1. Post the RP here ---->
First Communication with Nature:
Druids are at home in nature, what do you sense when you are out in the wilds? Try to find a setting close to your primary element. This is the time for you to meditate, undisturbed, in nature. What sensations do you feel? Does your primary element react in some way? Nature doesn't need to use words to communicate. What do your senses begin to tell you as your mind and body draw closer to nature?
2. Post the RP here ---->
First Communication with an Animal:
A solo or group rp in which you first learn to speak to a wild animal, fish or bug.
No Mythical creatures. Try to communicate with an animal that relates to your primary element in some way. Pure Fae have a natural affinity with nature, allowing them to speak with animals from the start, but as a druid perhaps they will begin to understand more than they did before. The rest of us will have to struggle with it a little more
3. Post the RP here ---->
Basic Healing Quest:
Help someone who is hurt using some basic first aid. This roleplay should be fairly simple, but detailed enough to make it interesting and showcase your knowledge. Feel free, in this quest, to use some basic herbal remedies.
4. Post the RP here ---->
Extra Credit Roleplay Quests (Additional skills to learn)
Druids should grow more powerful over time, as our connection to nature and the elements continues to grow. These RP quests may be completed any time from here on out to help you along your path to becoming a full Dark Druid of Taure Ru.
Additional skills to learn
Active (A)
Passive (P)
Create Water (A): Creates 2 gallons/level of pure water. Be sure to have a container in which to put the water in.
Post the RP here --->
Detect Snares and Pits (A): Reveals natural or primitive traps.
Post the RP here --->
Nature Sense (P): Can discern whether something is natural or not, and small facts about natural objects.
Post the RP here --->
Survival (A): Can find edible food in the wild.
Post the RP here --->
Before moving on the Druid Acolyte will have learned their primary element. They will be comfortable in nature, communicating with the animals. Their knowledge of healing herbs and tools will be sufficient to treat most non-fatal wounds. You will understand basic potions, and when to use them.
Turn this card in to your guild leader when you have completed these tasks and feel that you are ready to move on.
Set your meter to Rank 1.
Armor: 1
Magic Resist: 2
HUD: Archon Healer (Lowest on Cleric panel, druid HUD will come later)
Weapon: Based on your chosen primary element
You are encouraged to attend combat training whenever you have the chance. We all need the practice to keep our skills sharp
As a level 1 druid you can have a normal non-aggressive pet animal.
As an acolyte in the Healer's Guild you will begin with basic healing techniques using the tools that we all have available to us, such as bandages, herbs and other tools of the trade.
Classes:
Class basic Healer part 1
1. add your class notes here ---->
Class basic Healers part 2 herbs
2. add your class notes here ---->
Druids for Beginners:
3. add your class notes here ---->
Introduction To The Elements:
4. add your class notes here ---->
Potion class: Basic Potions
(Make sure you fill your Unity pouch with everything you find lying around!)
5. add your class notes here ---->
Basic Potions RP (Show your instructor what you've learned!)
6. add your RP here ---->
And now for the fun Druid stuff!
Roleplay Quests:
Primary Element:
Find your primary element. This will be your strongest element. It will affect your combat abilities and what weapons are available to you. Consider your character's traits and personality. Fae are likely to choose the element they are already associated with. You will start out with baby steps. Your first connection will not produce amazing results, and it may well leave you exhausted from the experience. (You will grow stronger over time)
1. Post the RP here ---->
First Communication with Nature:
Druids are at home in nature, what do you sense when you are out in the wilds? Try to find a setting close to your primary element. This is the time for you to meditate, undisturbed, in nature. What sensations do you feel? Does your primary element react in some way? Nature doesn't need to use words to communicate. What do your senses begin to tell you as your mind and body draw closer to nature?
2. Post the RP here ---->
First Communication with an Animal:
A solo or group rp in which you first learn to speak to a wild animal, fish or bug.
No Mythical creatures. Try to communicate with an animal that relates to your primary element in some way. Pure Fae have a natural affinity with nature, allowing them to speak with animals from the start, but as a druid perhaps they will begin to understand more than they did before. The rest of us will have to struggle with it a little more
3. Post the RP here ---->
Basic Healing Quest:
Help someone who is hurt using some basic first aid. This roleplay should be fairly simple, but detailed enough to make it interesting and showcase your knowledge. Feel free, in this quest, to use some basic herbal remedies.
4. Post the RP here ---->
Extra Credit Roleplay Quests (Additional skills to learn)
Druids should grow more powerful over time, as our connection to nature and the elements continues to grow. These RP quests may be completed any time from here on out to help you along your path to becoming a full Dark Druid of Taure Ru.
Additional skills to learn
Active (A)
Passive (P)
Create Water (A): Creates 2 gallons/level of pure water. Be sure to have a container in which to put the water in.
Post the RP here --->
Detect Snares and Pits (A): Reveals natural or primitive traps.
Post the RP here --->
Nature Sense (P): Can discern whether something is natural or not, and small facts about natural objects.
Post the RP here --->
Survival (A): Can find edible food in the wild.
Post the RP here --->
Before moving on the Druid Acolyte will have learned their primary element. They will be comfortable in nature, communicating with the animals. Their knowledge of healing herbs and tools will be sufficient to treat most non-fatal wounds. You will understand basic potions, and when to use them.
Turn this card in to your guild leader when you have completed these tasks and feel that you are ready to move on.